confusion, please read the examples again. Now that you know what they
are, you'll begin to see these structures in conversations everywhere.
ASSIGNMENT
----------
Write a scene using one or more of the dialogue structures listed here:
1. Circular dialogue.
2. Metaphoric dialogue.
3. Two different conversations at the same time.
Deadline: 48 hours
----------------------------
Each of the above techniques, while simple, can give your dialogue the feel of real life and keep readers involved in the scene. In many cases, you could take a scene that just works okay and by changing the format, improve the impact it has on the reader/audience.
I can't wait to see what you do with it.
"The American President" Dialogue Article
I've included this article that I published in Issue 21 of the
Scriptforsale newsletter. It is worth reading again just to see some (not all) of the dialogue techniques that were used.
=================================================
3. ARTICLE: What makes Great Dialogue great?
=================================================
When dialogue is flat or bland, the whole script feels bad. On the
other hand, great dialogue can elevate a mediocre script and cause
people to see the writer as "someone with serious potential," even
if there are other glaring errors in the script.
Among other things, great dialogue produces these results:
- Delivers on multiple levels
- Projects character
- Engages us in the story
- Sounds natural, but accomplishes a purpose.
It is well worth taking the time and effort to master the skill of writing great dialogue. To start that process, let's look at some dialogue from THE AMERICAN PRESIDENT that Aaron Sorkin wrote which
does a pretty good job of bringing a scene to life.
In this scene, President Shepherd has just returned to the White
House after reversing his position on a political deal he made with
Sydney, who is his girlfriend and who also works for an
environmental lobby firm. He finds Sydney searching for a sweater.
INT. SHEPHERD'S BEDROOM - LATE AFTERNOON
SYDNEY is going through the closet in search of something.
The door opens, and SHEPHERD steps in, perhaps a little
tentatively. He doesn't see SYDNEY at first.
SHEPHERD
(calling out)
SYDNEY comes out.
SYDNEY
Have you seen a gray cableknit
sweater?
SHEPHERD
A grey...sweater? No. I called you
at the office, but...
SYDNEY
It's Beth's. I wore it here one time,
and I didn't want to leave it.
NOTE: This seems like a useless topic for a lead character to be
discussing with the President of the U.S.. Normally, this kind of
thing wouldn't move the story forward, but in this case, you'll see
that the sweater is a brilliant METAPHOR for how Sydney feels.
Also, notice how it leads to Shepherd's question, which then leads
to the big issue. This is Sydney's first HOOK: "I didn't want to
leave it."
SHEPHERD
Where were you going?
SYDNEY continues her search.
SYDNEY
I'm going home, and then I'm going
to Hartford.
NOTE: Another hook.
SHEPHERD
Connecticut?
SYDNEY
Yes. Do you know if it was sent with
your dry cleaning by any--
SHEPHERD
What's in Connecticut?
NOTE: Notice how Shepherd has to drag this information out of
her. The subtext is that he knows there is a problem under the
surface, but hasn't gotten to it yet.
SYDNEY
Richard Reynolds' campaign. He may
be able to get me a job.
NOTE: A third hook. By the time we get to Sydney's next line,
we're in a heavy state of anticipation.
SHEPHERD
When did you decide to get a new
SYDNEY
Not long after Leo Solomon fired me
from my old one. Beth's gonna kill
me. She loves that--
NOTE: Again, notice how Sydney is only giving the minimum
amount of information she can. She is forcing him to dig deeper.
Also, notice that there are two different conversations going on here
-- the "sweater" conversation and the "firing/new job" conversation.
SHEPHERD
Why did he fire you?
SYDNEY
Total failure to achieve any of the
objectives for which I was hired. I
told him he was being unreasonable.
After all, I did get to dance with
the President and ride in Air Force
One a couple of times. But you know
those prickly environmentalists.
It's always gonna be something with
them. If it's not clean air, then
it's clean water. Like it isn't good
enough that I'm on the cover of People
Magazine.
NOTE: Note the subtext technique -- sarcasm. It is a great
technique for her to express her anger with Shepherd and to have
us understand her concerns without directly stating them.
SHEPHERD
I'll call him.
SYDNEY
You'll call him? You mean you'll
call him yourself? Personally?
It'll come from the President?
That's a great idea. I think you
should call Leo and make a deal. He
hires me back for, say, 72 days. I
go around scaring the hell out of
Congress, making them think that the
President's about to drive through a
very damaging and costly bill.
They'll believe me, right, 'cause
I'm the President's Friday Night
Girl. Now I don't know if you can
dip into this well twice, especially
since I've lost all credibility in
politics, but you never know, I might
just be able to pull it off again. I
might be able to give you just the
leverage you need to pass some ground-
breaking piece of crime legislation --
like a mandatory three-day waiting
period before a five-year-old can
buy an Uzi.
NOTE: Again, sarcasm as subtext. She's not saying "Wow, this is
a great idea." She's saying "You've killed my reputation and taken
me out of politics."
Also, notice the exaggeration in the end: "three-day waiting period
before a five-year-old can buy an Uzi." Another excellent technique
for creating colorful dialogue.
She slams the drawer.
SYDNEY
Fuck the sweater -- she'll have to
learn to live with disappointment.
NOTE: Here is my favorite line. She's not talking about her sister,
she's talking about herself. At this point, the sweater metaphor has
paid off. It is interesting how the writer used this metaphor to deliver the emotional impact of Shepherd's betrayal.
She starts to exit.
SHEPHERD
What do you think went on here today?
She stops.
SYDNEY
I know exactly what went on here
today. I got screwed. You saw the
poll, you needed the crime bill, you
couldn't get it on your own, so I
got screwed.
NOTE: Finally, Sydney has told him exactly what she is upset
about. If this had been her third set of lines in the beginning of this
scene, it would have been considered on-the-nose and bad dialogue.
But because of the amazing buildup, we now honor her direct
statement.
SHEPHERD
The environment got screwed. Nothing
happened to you today, Sydney.
Governing is choosing. Governing is
prioritizing. I've made no secret of
the fact that the crime bill was my
top priority.
NOTE: Here is Shepherd's JUSTIFICATION. Again, if he had said
this early in the scene, it would have been totally flat, but because
it was well set up, with all the upset, it has an interesting impact:
It shows Shepherd's standard line as nothing more than a weak
justification.
SYDNEY
Well then, congratulations. It's
only taken you three years to put
together crime prevention legislation
that has no hope of preventing crime.
NOTE: Sydney just stated the IRONY of Shepherd's justification.
That makes it interesting dialogue.
SYDNEY heads out the door--
SHEPHERD
(stopping)
Sydney. Please. I don't want to lose
you over this.
SYDNEY
Mr. President, you got bigger problems
than losing me. You just lost my
And SYDNEY is out the door...
NOTE: I like this METAPHOR because it provides many meanings.
It says she lost faith in him. It also says that he is a bad President
and she expects him to lose other voters -- "you've got bigger
problems than losing me."
When dialogue is written well, it often looks deceptively simple. I've
always liked this scene, but it wasn't until I analyzed it that I noticed all the work the writer put into it. Hopefully, just reading this gives you some ideas on how to improve your dialogue.
It takes some work to write dialogue like this, but it is well worth it.
Day 6: Anticipatory Dialogue
Today, I'm presenting the simplest method of creating curiosity --
Anticipatory Dialogue. This will give you easy formats to have your
dialogue demand that people read farther.
Anticipatory dialogue uses statements or questions that create
expectation in the reader's mind. It causes the reader to
wonder/worry about some future event in the script.
There are two very important reasons to be proficient at
anticipatory dialogue.
1. The better you are at causing your reader to wonder/worry
about the future of your screenplay, the more likely
they'll read the entire script.
2. Some readers and executives only read the dialogue. And
in many cases, they skim it. That means that some of your
dialogue needs to cause anticipation in a way that stands
BTW, if you look at any thriller, you'll see almost every scene filled with anticipatory dialogue.
Keep one more thing in mind: Follow the rules of dialogue from the first section. You'll see in the examples below that most are written
off-the-nose and are written in character. If you do the same thing, you can use every single one of these techniques over and over in your script without concern of people seeing it as formulaic.
I've listed eleven forms of anticipatory dialogue below. Read the
examples, then you'll have a chance to use them in a scene for your script.
NOTE: Unless they're indented, each line of dialogue is it's own.
Indented dialogue goes together.
1. Direct prediction.
You simply predict something that could happen in the future of
the story. Ultimately, it doesn't matter whether it actually
happens or not. What is important is that it causes us to worry
and causes a character to either fight for or against the event
predicted.
In the movie THE CONTENDER, both sides predict the fate of the
other side.
In the White House:
PRESIDENT (to Lane Hansen)
We all have to understand. We're going to
obliterate a life. But we'll get you the Vice
Presidency.
In the Senator's office:
SENATOR (to his team)
In this war, there will be casualties. So help
me God, not among us. What we will prove is
that Lane Hansen is a cancer.
It is clear from these two opposing statements that a major
conflict is brewing. In just two lines of dialogue, we've got
wonder/worry happening.
2. Indirect prediction.
A character says something that has you infer that something will happen in
the future of the script.
HARKER (On phone in Spy Game)
Yeah, this is Harker. I need confirmation on
all calls in and out of Nathan Murer's office.
This implies that Harker is suspicious of Nathan and that he expects to
gain something from monitoring the calls Nathan makes. Below, Nathan is asked if he wants someone else to eliminate one of his team who is being interrogated by the Chinese government.
NATHAN
(To the investigators in Spy Games)
When I was young, the vet offered to put our
mare down. It came up lame. You know what my
Uncle said? He said "Why would I ask somebody
else to kill a horse that belonged to me?"
Indirectly, he's saying that he will do his own killing. It causes us to worry about whether Nathan is on his guy's side or actually going out to kill him.
3. Countdown.
DUNKIN (Spy Game)
I'll give you 25 minutes before I transmit. If
you want to see the cable before they do, you
better hustle.
BUREAUCRAT (Spy Game)
Bishop's been arrested and is held in Shanghai.
NATHAN
How long does the president have to claim him?
BUREAUCRAT
Twenty-four hours, as of now. He's been
classified as a common criminal. He'll be
executed at 8 AM tomorrow morning.
4. Imply consequences.
Each of the lines below imply a threat or imply future consequences. They come from different places in the movie SPY GAME.
In separate conversations:
BUREAUCRAT
We want to see your files.
SECRETARY
Harper says I'm supposed to collect your files
on Tom Bishop.
SECRETARY
Feeling a little paranoid, are you sir?
BUREAUCRAT
Nathan, you should leave here knowing that
we're looking into every possible scenario.
NATHAN
I know who it is. I know who he's after.
5. Imply hopelessness.
BUREAUCRAT (Spy Game)
He's been classified as a common criminal. He'll
be executed at 8 AM tomorrow morning.
In this scene, Bishop is trying to help a spy escape and has been given
word that the KGB is on to him.
BISHOP
Get out of the car.
SCHMIDT
Please, my wife, my children.
BISHOP
They know! Get out of the car.
With just a few words, you get the hopelessness of the situation. It
dramatically increases our fear for the characters.
6. Shield from consequences in advance.
Dialogue that protects automatically implies danger.
BISHOP
(Spy Games being chased by Nazi's)
There's some vodka in the glove box. Spill it
on your coat. If they stop us, don't say a
word.
Remember, you're drunk.
(Voice over in Rounders)
Listen, here's the thing. If you can't spot
the sucker in your first thirty minutes at a
table, then you are the sucker."
7. Warnings.
Of course, warnings increase the tension and make us worry that something terrible will happen.
NATHAN
(On roof with Bishop in Spy Games)
Listen to this, 'cause this is important. If
you'd pulled some stunt over there and gotten
nabbed, I wouldn't come after you. If you go
off the reservation, I will not come after you.
ALANZO
(After Jake turns down dope in Training Day)
If I was a dealer, you'd be dead. Turn shit down
on the street and the Chief hands your wife a
crisply-folded flag.
8. Create a reputation that causes interest.
Given the right reputation, we'll watch to find out what the
person is going to do next. In the first example from ROUNDERS,
Mike creates a reputation for "no limit poker." The key on
creating a reputation is to make it ominous enough, without
being so on-the-nose that the audience turns off.
ROUNDERS
MIKE (Matt Damon)
No limit. There's no other game in which
fortunes can change so much from hand to hand.
Some people, even pros, won't play No-limit.
They can't handle the swings.
In just three sentences, the background of ROUNDERS has a
reputation that will cause us to be concerned about anyone who
jumps into the game.
Now, let's look at a subtle version from SPY GAME. Here,
Harker is investigating Nathan and confronts a CIA operative
who has worked with Nathan for 20 years.
HARKER
How long have you known Nathan?
OPERATIVE
No one knows Nathan, really.
HARKER
You trust him?
OPERATIVE
He's a man who got the job done.
Subtle, but the subtext here creates a reputation. When a man
who has known someone for 20 years says "No one knows Nathan,
really," you know the character is unpredictable.
9. Confront someone hiding from a future consequence.
A character who is in denial or who is unaware of a future consequence can easily make a terrible mistake. Having someone confront them about it is an opportunity to create a future of fear.
NATHAN
(On roof with Bishop in Spy Games)
What we do is unfortunately very very necessary.
If you're not willing to sacrifice scum like
Schmidt, then you better take a long hard look
at your chosen profession, because it doesn't
get any easier.
10. A challenge or threat.
A challenge could be to a contest or duel that occurs at the end of the
movie or it could a challenge to a person's skill/ability to perform.
ALONZO (Training Game)
I'm supervising five officers. You, Officer Hoyt,
if you got the guts to succeed, will be number six.
Gonna show you reality. Think you can handle it?
NATHAN
(On roof with Bishop in Spy Games)
This is a whole other game and it's serious and
it's dangerous and it's not one you want to lose.
11. Silence at a strange time.
HACKER (Spy Game)
I want to know what you know about Operation
Rodeo.
NATHAN
Rodeo.
He gets up and walks to the window without saying anything.
Later, with a room full of investigators, Nathan asks a question.
NATHAN
Why you trying to burn Bishop?
Each man avoids his gaze in their own way.
For anyone who is wondering why you haven't seen the term "Anticipatory
Dialogue" in any other screenwriting books, it's because I came up with it. After looking at many scripts, I noticed that certain lines instantly caused me to anticipate a future in the script and began researching to discover a pattern.
ADVANCED DIALOGUE ASSIGNMENT
-----------------------------------------
Create a scene that sets up a future problem. In it, use as many forms of Anticipatory dialogue as you can. Here's a list that will help you.
1. Direct prediction.
2. Indirect prediction.
3. Countdown.
4. Imply consequences.
5. Imply hopelessness.
6. Shield from consequences in advance.
7. Warnings.
8. Create reputation for the villain.
9. Confront someone hiding from a future consequence.
10. A challenge issued.
11. Silence at a strange time.
Then answer the question "What I learned doing this assignment is...?"
Deadline: 48 hours.
--------------------
As always, don't worry about getting it perfect. Just get it done. Find a way to cram these techniques into the scene. What's most important is that you get the experience of designing a scene with Anticipatory Dialogue. Once you've done that, it will be easier to use the skill with eloquence.
If this seems difficult, keep reminding yourself that by struggling with it, you are learning and that means that you'll be better at it the next time. And soon, it will be second nature. But to reach that level of fluency, you've got to take the first difficult steps.
So keep your commitment to yourself. You'll be glad you did.
When I first wrote this, I thought anticipatory dialogue was
just a small part of most screenplays. But the more scripts
I read, the more I see it.
To illustrate this point, I'll be examining the anticipatory
dialogue from ACE VENTURA. It is a comedy, so you wouldn't expect to see much "thriller-type" dialogue, but what it shows is just how important anticipatory dialogue is to the success of a script.
Even if you did this lesson/assignment in the GSS, I'd like you
to do everything you can to improve your quality. When you
see the amount of anticipatory dialogue buried in ACE VENTURA,
you'll understand why this is such an important skill.
And for those of you who haven't seen this before, you're in for
a real treat.
Below are dialogue snippets from the first 20 pages of ACE VENTURA. You'll see 22 notes where I point out Anticipatory Dialogue.
The reason I'm giving you this is so you can really get a feel for just how important it is to a story to create constant anticipation. And some very simple lines of dialogue can make that happen. So please, don't underestimate this technique.
Also, there were many examples that I left out in these 20 pages because they were just duplicates of what I'd just pointed out. In all, I estimate that there were over 40 uses of Anticipatory Dialogue in these 20 pages -- That's two per page. Can you see how the writers wanted to make sure we were completely engaged in the script?
BTW, you'll notice that I snipped out parts that didn't apply to this
lesson. So don't get confused about the story. Just pay attention to the dialogue and my notes.
Enjoy,
ACE VENTURA: PET DETECTIVE
INT. 3RD FLOOR - DAY
ELEVATOR DOORS OPEN. The UPS Man throws the package out onto
the floor and starts kicking it down the hall like a soccer
player. With one last big kick the parcel lands in front of
APARTMENT 3B. He picks it up and knocks on the door.
We hear a small dog barking.
GRUFF MAN (O.S.)
Shut the hell up, you stupid mutt!
NOTE: Implied Consequences. This set of lines is here to say "Don't mess with this guy or you'll get your ass kicked."
A half page later...
INT. APARTMENT 3B - CONT'D
We see the back of the Shiatsu staring at the crack in the
front door. He has not moved an inch. The Gruff Man looks
GRUFF MAN
Hey, stupid! Get away from the door!
The dog doesn't budge and this really pisses him off. He gets up and heads for the dog.
NOTE: Strangely enough, this is "Silence at a strange time." Because the dog is silent, we know something is wrong. That increases the tension and it implies the chance that Ace is going to get caught.
GRUFF MAN
What's the matter with you, I said
GIT!!!
He roughly picks the dog up by the scruff of the neck, but
as he turns it around we see that it is a stuffed dog. Around
it's neck is a business card that reads, "You have been had
by Ace Ventura - Pet Detective." He breathes fire.
GRUFF MAN
Son of a bitch!
NOTE: The business card "dialogue" is a challenge. The Gruff Man's
response here implies consequences.
He smashes the dog to the ground.
EXT. ALLEY - CONT'D
As the UPS Man/Ace rounds the corner, his shirt opens up at
his pot belly and the Shiatsu's head sticks out. Ace is
gloating.
(announcer's voice)
That was a close one, ladies and
gentlemen. Unfortunately, in every
contest, there must be...A LOOSER! |