I) LGL MISSION STATEMENT
The Legends of the Game League (LGL) is a APBA Baseball for Windows league intended to implement an appreciation and enjoyment of the great baseball seasons and players of the past.
Through its mission, LGL is committed to:
Simulating each Major League Baseball season through BBW 5.75, using the Bill James Encyclopedia. The league is represented by 16 teams placed in 2 Leagues, with each team being operated by a pro-active, knowledgeable, and committed owner.
Documenting and exhibiting each season’s results with Playoffs, World Series, All-Star teams, MVP, Cy Young, Rookie of the Year, Gold Glove, and Manager of the Year awards.
Honoring, by enshrinement in the LGL Hall of Fame, those individuals whom had exceptional careers, and recognizing others for their significant achievements.
The Legends of the Game League (LGL) was born out of a desire to play vintage baseball based on the latest version of APBA Baseball for Windows. The league will be full of intense competition, however it's main purpose is to have fun and to promote camaraderie amongst its members.
III) LEAGUE STRUCTURE
A) The Commissioner will provide ALL teams with the Official LGL Season Organization Disk/Commissioner Disk. Please DO NOT set up your own organization.
B) LGL will be composed of two, eight team leagues.
1) The DH will not be used in either league
There will be no inter-league play.
C) This will be a continuous ownership league and all players, once drafted, will remain with your team until traded, released or retirement.
D) Each team will play 154 games.
E) There will be no designated ball parks or ball parks effects.
ALL parks must be domed,
(See Article VI Section A).
F) Franchise Fees.
A Franchise Fee will not be implemented, but the option could be implemented to help pay for a league website if used in the future.
1) When realigning leagues, a vote must be made to approve the realignment.
2) All teams changing leagues, must agree to realignment.
3) Including the moving team’s ‘Yes’ vote, all Leagues receiving new teams must approve by 6/8 majority.
H) Ownership Changes
1) In the event that a single change in franchise ownership occurs, the Commissioner will attempt to find a new owner for the franchise. Once the Commissioner has approved and officially handed over the franchise to the new owner, said owner will take full stewardship over the franchise. This includes the ability to make any trade, roster changes, franchise files and, if he chooses to do so, will be permitted to change the franchise name.
2) If multiple owners leave the league at the same time during the off season, all affected franchises will be placed in a Dispersal Draft (See Article VII Section A).
3) Franchise and player records will be collected based upon the time at which the new owner receives stewardship.
(a) If the new owner takes over before the All-Star break in the middle of the LGL season, all franchise and player statistics will be collected under the franchise's new name and the owner will be permitted to vote on Post-Season awards for the current season.
(b) If the new owner takes over during or after the All-Star break in the middle of the LGL season, all franchise and player statistics will be collected under the previous franchise name however the owner will still be permitted to vote on Post-Season awards for the current season.
I) Amendment Proposals
1) Beginning May 1st (League Manager Calendar) all LGL Franchises may "Propose" Amendment changes for the upcoming season.
(a) Proposals must be submitted in E-Mail to the Commissioner's Office no later than August 31st (League Manager Calendar).
(b) Proposals must have a valid reason along with the proposal detailing why the Proposal would be a good idea for the league to adopt.
(c) Voting will be held after the current LGL Season completes and results will go into effect at the start of the upcoming LGL Season.
(d) Ten (10) votes by the league members are needed to adopt a proposal for the upcoming season
(e) The Commissioner’s Office may at any time institute a new rule that he deems is for the betterment of the league.
J) Schedule and AIM Rules:
League Play ON
Wild Card Teams ON
Bench Pitching Rotation ON
Pitcher Durability and Recovery: Mid 20th Century
Full AIM is used in League Manager - All injuries and fatigue
A Farm Team Organization IS used.
AutoSub is turned ON. (Tired, Bushed, and Worn Out.)
AutoSub Platoon: OFF
Max Batters Faced Limits are turned ON.
No .930 for OPS<.600 is turned OFF
K) Rules For Organization:
Skill Level: Amateur
Designated Hitter: Off
IW With Bases Full: ON
Sacrifice with 2 Outs: ON
Allow Bunt for Hit: ON
Allow Infield in with 3rd Base Empty: ON
Ballpark Effects: OFF
IV) TEAM ROSTERS
A) Player Designations
1) Carded Player - a player who has actual playing time in the MLB season being used for the LGL season disk.
2) Non-carded Player - a player who has no actual playing time in the MLB season being used, but has played in past MLB seasons and will play in a future MLB year.
(a) If a Non-carded receives a ‘Card’, he is no longer eligible to be a Non-carded for the season in which he is carded.
(b) Non-carded Players count against the 35 man Player limit.
1) Rosters will be limited to 35 players..
2) Off Season Rosters will need to be cut down to 23 players.
NOTE: Once all team are cut down to 23 players and the commissioner gives the okay for trading, any and all teams, may accumulate more than 35 players before the draft. Any and ONLY rosters greater than 35, must be cut down to 35 before the Draft.
(see LGL Article IX) B)
35, minus the number of players on the roster, prior to the draft, will determine the maximum number of draft choices that team will be allowed. In other words, a team will draft until they have 35 men
on the roster. If a team has 35 players, just prior to the draft, (after
trading has been frozen), that team will not be eligible to participate
in the draft.
3) Active Rosters consist of 27 players on the Major League team.
(a) Only Carded Players are permitted on the Active Roster.
(b) This includes at least one back up player for each position and at least nine (9) pitchers.
(c) Rosters may be adjusted during each weekly update cycle.
(d) There will be no limit to the number of times a player may be moved to & from the farm team roster.
(e) During the weekly update cycle, if a team finds itself not having a backup for a given position, due to injuries, the team will be required to obtain a new player for the team either by trade or Emergency Waiver Claim (see Article VI, Section B, Number 4)
(f) Active Rosters expand to a max of 35 Carded players on September 1, according to the League Manager calendar.
4) Farm Rosters consist of the Draft Picks currently owned, Carded, and Uncarded Players.
(a) A maximum of 8 Carded/Non-carded Players are permitted at any time on the Farm Roster.
(b) The transfer of players from the Farm Roster to the Active Roster will be done by the team’s owner during the update default cycle (or the Commissioner in cases of emergency).
V) DEFAULT / GAME FILES
A) The season will start at a time determined by the commissioner. (About, mid- September). The season will run for a period of approximately 28 weeks, plus 4 addtional weeks for post-season play and the Allstar Game.
B) Default instructions will be sent before the season starts, and on-going during the year in the form of Franchise Files. The Commissioner will send Commissioner files to the league members with full defaults compiled from each teams franchise files along with results and game setup, as appropriate.
C) Each manager will have the opportunity to override their default settings, rosters and rotations in League Manager each week during the default file phase.
D) If no default instruction overrides are received by the scheduled weekly date, League Manager’s automated mode will handle the team in the upcoming series.
E) Should an owner drop out of the LGL in the middle of the season, his team will be monitored by the Commissioner for player fatigue and the auto mode of League Manager will handle the team until a new owner is found.
F) Default instructions will be handled through Advanced Draft and League Manager. Owners will set their rosters, moving players between their active and farm team rosters in accordance with league rules.
G) In League Manager, the owners have the option to do the following:
1) Assign lineups verses RHP's and LHP's.
2) Designate a Micro Manager for your road Games.
IF YOU CHANGE MICRO MANAGERS, YOU MUST NOTIFY THE COMMISSIONER FIRST. ONLY 2 CHANGES TO YOUR ORIGINAL MICRO-MANAGER WILL BE PERMITTED DURING THE SEASON.
(The default Micro Manager for teams that don’t indicate a manager will be Duke Robinson, Jr.)
3) Enter a pitching rotation (this can be for the upcoming series or for any length of games in the future).
4) None of the above settings are required.
5) If an Owner chooses, he can let the game choose rotations and lineups for all games.
6) The features of League Manager will handle pre-game fatigue and injury substitutions for him while his team is on the road (so as to avoid AIM injuries) and the micromanager will handle in game strategy moves.
7) However, if an Owner chooses this method, they still need to review the team status reports and monitor the fatigue levels of their players, then adjust as needed.
H) All games should be completed on time. If the results are not in by the deadline, the games will be played in the AUTO-MODE to keep the season on track.
I) Franchise Files (for Default instructions and Game Results) are to be E-mailed to the Commissioner in accordance with the following schedule:
File submission schedule:
Default f-files due on Wednesday by 8 AM Central Time
These are the files sent to the commissioner, by each owner/manager, that contain, lineups, pitching rotations, micro-manager etc., for the current week of games
Playball c-file sent out on Wednesday by 6 PM Central Time
This is the file sent out by the commissioner to the entire league, for the current week of games to be played.
Result f-files due on Sunday by 8 AM Central Time
These are the files, sent to the commissioner, by each owner/manager, that contain the results of the current weeks games.
Results c-file sent on Sunday by NOON Central Time
This is the file, sent out by the commissioner to the entire league, representing the results of all games played for the week.
5) The files will be named with the following coding:
(a) Commissioner Files will be C-LGLDEFAULTxx.lpf
or C-LGLGAMExx.lpf (xx stands for the series number)
(i) The DEFAULT file will contain the results of the previous week's games and be used to set the current weeks defaults.
(ii) The GAME file is the file that is to be used for PLAYING the games.
(1) If a manager fails to load the GAMExx file and plays the games off the DEFAULTxx file, the road manager may request that the games be replayed.
(2) In this event, one of two things will happen:
(a) The home team manager will have to replay the games by reloading the currrent week's Game File or;
(b) the commissioner will reload the current week's Game File, play the series in question in auto-mode and then reload the remainder of the franchise files.
(3) It is imperative that HOME managers follow the procedure. Each week when the file is sent, the procedures will be posted.
(b) Franchise Files will be F-yyyDEFAULTxx.alp or F-yyyGAMExx.alp (yyy stands for the Team's NAME, xx stands for the series number)
(i) The DEFAULTxx is the default file the franchise teams send in by Wednesday morning each week.
(ii) The xx will be the SAME as that used in the Commissioner Default file that week.
(iii) The GAMExx is the game results file the HOME franchise teams send in by Sunday morning each week.
(iv) The xx will be the same as the corresponding GAME Commissioner file that was sent out Wednesday.
(v) DO NOT create a second Franchise Files with the same name after playing the games - you will lose the results.
(vi) Please follow these instructions when making the files:
(1) After the games make any roster changes, rotation changes and lineup changes you want for next week THEN save the file!!
(2) Once the file is saved, DO NOT RE-SAVE it with the same name - this will wipe out the results.
(3) Default Franchise files (or a report that none will be sent) are not required each week, just be sure to monitor your team if you do not create a new one.
VI) PLAYING THE GAME
A) Stadium & Rainouts
1) Home teams will be required to DOME the stadium they are using -preventing rainouts
2) Rainouts are NOT permitted to be submitted as game results
3) In the event of a rainout (only because you didn't follow instructions), and if the game is not official, the game will stand as not official and the commissioner will reschedule the game for a later date if necessary.
1) With Advanced Injury Management (AIM) being used, injuries last for the duration of the injury.
2) An injured player does not count against the 27-man Active Roster
3) Players in an injured status CANNOT be removed from the ACTIVE roster.
4) Replacement players for the injured player can only be brought up
for the duration of the injury.
NOTE: If an injured player is not injured for the entire upcoming series,
the team must go short handed with 26 players until the injury duration is over. (see LGL Article VI) B) 5) below)
EX: If a player is injured for 3 games and the upcoming series is 5 games,
the team with the injured player will be shorthanded for the first 3 games of the series.
5) Emergency Waiver Claims (EWC).
The EWC can only be used in the event a team cannot cover
a position, due to injury. The team will be required to either
make a trade, or make an EWC for coverage.
(a) EWC players are players that appear in Advanced Draft and are NOT owned by another LGL franchise
(b) Non-Carded Players are NOT eligible to play, thus they are not available to claim
(c) Each team is allowed up to 3 EWC each season.
(d) Any team exceeding the 3 EWC max, may be subject to a late draft pick loss determined by the Commissioner’s Office.
(i) The reason for the penalty is to emphasize that when drafting or trading, owners need to always consider the make up of their team and not use the EWC as their ‘out’.
1) There are no restrictions on how long a starter is to remain in a game, after facing a batter.
2) To start a game, a pitcher must have at least one start in MLB
(a) An exception would be a road team if the team is "physically disabled" and the auto mode of League Manager chooses a non starter to start.
3) Pitchers may NOT be used as pinch hitters, unless injuries or an extended game dictate.
4) Pitchers may be slotted into ANY spot in the lineup that starts the game. Also, once the game has begun, a pitcher can be double switched to any batting position in the lineup
5) Pitchers can be used as pinch runners.
6) Pitchers are allowed to play only the positions listed on their "cards". So unless they have Player Position (OF, 1B, etc) on their card, no double switching by placing a pitcher in the OF for righty-lefty matchups
(a) The ONLY exception is when the last available position player is injured during the game or series.).
7) Once a pitcher's RUse has reached 0% he is effectively gone for the Remainder of the Regular Season and must be removed from the Major league roster and placed on the Farm Roster.
8) There is no restriction on days of rest when going from a starter to a reliever and vice versa except that imposed by fatigue status caused by AIM.
D) Position Players
1) Players are only allowed to play the positions listed on their "cards".
(a) The ONLY exception is when the last available player at a position is injured during the game or series.
(b) When using a player in a position not rated on his card, the substitute should be a reasonable choice.
(c) If a team cannot cover a position for the first game of a subsequent series due to an injury, the team will be required to either trade or make an EWC for coverage.
2) Visiting Team Players Out of Position
(a) If a substitution is made for the visiting team and player is inserted at a position he is not rated, the home manager will do the following.
(i) Review the bench of the visiting team to see if any player on the bench is rated at that position. If a player is rated as such, then the following will be done:
(1) Change the visiting team to manual and click OK
(2) Open the Visiting roster and place a rated player from the bench into the position where a non rated player is located [EVEN IF IT MEANS PUTTING in a TIRED, BUSHED or WORN-OUT player]
(3) Change the visiting manager back to AUTO!
(4) Send an email to the Commissioner & Visiting Owner informing them.
A) Dispersal Draft
This draft is only needed if 2 or more owners quit at the end of a season
1) If a Dispersal Draft is needed, all Carded and Non-Carded Players, as well as all draft picks, belonging to the franchises involved, will be placed in the Dispersal Draft Pool.
2) The order of selection will be determined randomly by the Commissioner’s Office.
3) The draft order will snake through the rounds (example- Team 1, Team 2 then Team 3 will pick in Round One, then in Round 2 the order will reverse with Team 3, Team 2, and then Team 1 picking).
4) The draft will continue until all players and draft picks have been selected.
5) A Dispersal Draft pick may be traded ONLY to a team participating in the Dispersal Draft.
B) Pre-Season Draft
1) The pre-season draft will be at a time determined by the Commissioner, after checking with a majority of the league members. Usually after Labor Day.
2) The draft will consist of 35 rounds initially then 12+ rounds after the 1st season.
(a) Each Franchise will be given 1 pick in each round, which they can trade at their discretion.
3) There are no minimum or maximum number of draft picks that can be owned by a Franchise, however each team will be permitted to draft until they reach a maximum of 35 players. (see LGL Article IV) B) )
4) The Draft Order will be in reverse order of the team’s record from the previous season, alternating between the 2 leagues..
Rounds 1 thru End will be solely based on reverse order of the team’s record from the previous season, alternating from National to American League during “even numbered” years and from American to National League during “odd numbered years, beginning with the 1962 draft.
5) The draft will last until all 16 teams reach their 35 man roster limit.
6) Tie-breakers will be determined by
a) team vrs each other. The team who won more games will draft first
b) teams' overall HOME record.The team with the better overall HOME record will draft first.
c) coin toss
7) The Commissioner will post the Draft Order prior to Draft Day. This includes information on all traded draft picks as available at the time of the draft.
8) CARDED and UNCARDED players, currently on the LGL ‘disk’, will be eligible for drafting.
C) Waiver Draft
(a) There is NO Waiver Draft.
PLAYERS CHANGES, RESTRICTIONS & USAGE
A) Maximum Batters Faced (MBF) Changes
1) All pitchers receiving grades 1 or 2 on the data disk will be upgraded to grade 3.
(a) All 3 grade pitchers will have their injury rating and durability each set to 2.
2) Starting Pitchers
(a) All pitcher’s usage is restricted by AIM to give pitchers a limitation of 110% or their actual usage (except as noted below).
(b) Grade 6, have their Maximum Batters Faced (MBF) increased by 25%
with a maximum of 1080 allowed. Exception: if the grade 6 pitcher has faced over 1080 batters, or if the pitcher goes over 1080 using the 110% adjustment, then the 1080 rule will be waived and his 110% adjusted total will stand.
(c) Grade 5 or less, have their MBF increased by 100%, with a maximum of 1080 allowed. Exception: if the grade 5 or less, pitcher has faced over 1080 batters, or the pitcher goes over the 1080 using the 110% adjustment, then the 1080 rule will be waived and his 110% adjusted total will stand.
(a) All pitcher’s usage is restricted by AIM to give pitchers a limitation of 110% or their actual usage (except as noted below).
(b) Grade 6 have their Maximum Batters Faced (MBF) increased by 20%.
maximum of 1080 allowed. Exception: if the grade 6 pitcher has faced over 1080 batters, or if the pitcher goes over 1080 using the 120% adjustment, then the 1080 rule will be waived and his 110% adjusted total will stand.
(c)Grade 5 or less, have their MBF increased by 100%, with a maximum of 1080 allowed. Exception: if the grade 5 or less, pitcher has faced over 1080 batters, or the pitcher goes over the 1080 using the 110% adjustment, then the 1080 rule will be waived and his 110% adjusted total will stand.
Split Grade Pitchers grade 8 or less for Starting Grade have their MBF increased by 20% with a maximum 1080 allowed. Exception: if the split grade pitcher, starting grade 8 or less, has faced over 1080 batters, or if the pitcher goes over the 1080 using the 110% adjustment, then the 1080 rule will be waived and his 110% adjusted total will stand.
B) Reliever Setup/Closer Changes
1) Each team is allowed to request adjustment of up to two relievers in efforts to dictate to the Micromanager how they are used (i.e. Closer, setup).
2) Allowable adjustments are to the ACTUAL Save values. Most Micromanagers use the pitcher with the highest Actual Saves totals as the primary closer.
3) If you prefer to have someone else close for you, you can request that up to two relievers actual save totals be raised or lowered.
C) Position Player Normalization Changes
All players who have an SF (Season Factor) rating below 100 will have that rating increased to 100, and their PR (Play Rating) rating decreased accordingly.
All innocuous players (players with a PR 930 rating), will have their injury
rating set to 1.
D) Position Player Restrictions
1) Player’s usage is controlled by AIM which will usually limit a player’s to at or near his real life games total or Plate Appearance totals.
Players who receive a 930 PR (OBP + SLG% <.600) can exceed their actual limits, allowing players to play in approximately 143 games.
3) Innocuous players (PR 930), can be used as often as AIM dictates.
E) Stealing Restrictions
1) Base stealers will be limited to 120% of their actual stolen base attempts.
This includes attempts made during hit & run plays and squeezes.
2) Stolen base attempt amounts will be checked weekly during the year by the Commissioner.
3) Once a player has reached his 120% of stolen base limits, his stolen base numbers will be adjusted, so in most cases a stolen base attempt would result in a caught stealing.
F) Usage Checkpoints
1) IT IS THE RESPONSIBILITY OF EACH OWNER TO MONITOR THEIR OWN PLAYERS USAGE.
2) Failure to review usage/fatigue can cause fatigue problems and lead to injuries.
3) When a player has reached 0% Ruse, they must be moved to the FARM roster and replaced on the Active Roster.
4) If any problems should arise during the season please communicate concerns to the Commissioner’s Office.
5) Flagrant violation of the player usage will result in penalties determined by the Commissioner’s Office. See Article XII.
G) Usage Free Agency
1) Upon conclusion of the Playoffs, and before cutting down to the 23-man Off-season Rosters, all players who have not met the usage requirements will be released from their teams and placed into the LGL Pre-Season Draft.
(a) Position Players with at least 100 PA during the MLB season who do not at least reach 50% of their MLB usage during the LGL Regular Season will be released.
(b) Pitchers with at least 25 IP during the MLB season who do not at least reach 50% of their MLB batters faced during the LGL Regular Season will be released.
A) In-Season Trading
1) Begins: Once the Commissioner announces trading open, which will be shortly after the Pre-Season Draft.
2) Ends:JULY 15th, per League Schedule in League Manager – The Commissioner will announce REAL DATE & TIME prior to deadline.
3) All rosters must stay at the 35 man Carded/ Non-carded Player limit.
4) Trades are effective after the series in which they are completed.
5) The weekly trade deadline is 9pm Central Time on Tuesdays.
6) Confirmation has to be sent to the Commissioner and acknowledged before players are moved.
(a) If the trade is completed before the weekly update file, the Commissioner will move the players.
(b) If is during the default cycle, each team involved is required to send in an updated Franchise file dropping their released players and adding their new ones.
(c) Owners will have to adjust their rosters, rotations, and lineups in League Manager to incorporate the new players. The Commissioner will place all players involved in trades on the ACTIVE rosters at the time of trade.
7) Both managers must notify the Commissioner of the trade.
(a) If the commissioner does not receive notification from both parties, the trade will not be processed.
(b) The Trade Deadline is JULY 15th per League Manager Schedule
B) Off-Season Trading
The Commissioner will announce open trading, after the conclusion of each Post Season.
Before trading can commence, ALL Free Agents must be declared by the Commissioner, and then. ALL teams must be cut down to 23 players, or less.
A 24-hour interim “TRADE FREEZE” will automatically invoke before
the Pre-Season draft, to allow the Commissioner time for preparation.
Just prior to the 1st pick, the Commissioner will lift the “FREEZE”
and trading will be allowed during and until the conclusion of the draft.
After the draft has been completed (all teams have 35 men), the
“TRADE FREEZE” will automatically resume until the Commissioner
announces “In-Season Trading” is allowed.
(see LGL Article IX) A) )
NOTE: Any teams that have more than 35 players on their rosters,
must cut down to 35 men prior to the 24-hour “TRADE FREEZE”
3) During the Off-Season trade period, there is no numerical Carded & Non-carded roster restriction.
(a) Owners are allowed to have a roster of Carded/Non-carded players that exceeds 35. (see LGL Article IV) B) )
4) Draft picks may only be traded for the IMMEDIATE upcoming Pre-Season Draft. Trading of future draft picks beyond that is prohibited.
5) Both managers must notify the Commissioner of the trade.
(a) If the commissioner does not receive notification from both parties, the trade will not be processed.
X) POST SEASON
A) Playoff qualifiers will be the top 4 teams in each league, American & National.
B) Teams will be ranked from 1 thru 4 with the best record receiving the higher seed.
1) W-L Record Ties
(a) Since the first actual playoff games are the League Semi-Finals, any tie breaker games played prior to that are considered Regular Season games and are allowed rosters dictated by the September 1 call-up rules.
(b) Any ties for any of the top 4 positions will be resolved in this fashion.
In the event of a 2-way tie for one of the playoff positions:
A one game playoff will ensue. The home field advantage will be determined by:
(i) Best Head-2-Head record
(ii) Best overall Home record
(iii) Best overall Road record
(iv) Commissioner Coin Flip
(f) In the event of a 3-way tie for1 Playoff Position:
TO BE DETERMINED AT A LATER DATE
(g) Any tie breaker needed that is not specified will be determined by the Commissioners Office as needed.
2) Any Carded player on either the ACTIVE or FARM roster is eligible for the Playoffs provided they meet the Post Season Requirements outlined in Article X, Section E.
(a) The playoff roster will consist of 27 players. All players will carry over their fatigue/injury status from the regular season.
(b) Moving players from the Farm Roster to the Active Roster during the playoffs can ONLY be done between series except in the case of an injury resulting from a playoff game.
C) Post-Season playoffs will consist of three rounds
1) Round 1 - League Semi-Finals (LSF) Best of Seven (2-3-2)
(a) The 1st place team will host the 4th place team in each league.
(b) The 2nd place team will host the 3rd place team in each league
(c) Games will be played in the following sequence: Teams with the best record will be Home Team for games 1, 2, and 6,7.
2) Round 2 - League Championship Series (LCS) Best of Seven (2-3-2)
(a) Winners of the LSF will meet.
(b) Home team advantage (games 1, 2, 6 and 7) will go to the team with the best regular season record.
3) Round 3 - World Series (WS) Best of Seven (2-3-2)
(a) Winners of the LCS will meet
(b) Host for games 1, 2, 6 and 7 are on a rotating basis with the American League team hosting these games in ODD numbered seasons and the National League team hosting them in EVEN numbered seasons. (the season being played is the year used in this determination)
D) Days of Rest
1) There will be one day of rest between the end of the season and the beginning of Post Season play, unless, there is a 3 way tie for a playoff position.
2) There will be one day of rest between games 2 and 3, & 5 and 6 of the LSF, LCS and WS.
3) For rotation purposes, all subsequent series start dates will be based on all series going their maximum duration and one day off between each series.
5) So if one, or more, or all series end early, the pitching staffs may gain maximum rest time.
6) The format for all playoff series' will be Two Games played, (off day), Three Games played, (off day), Two Games played.
E) Post Season Restrictions
1) A Position Player or Pitcher must have appeared in at least 5 games in the current LGL Regular Season for the Team that wishes to use the Player/Pitcher in the Post Season.
2) Pitcher Availability
(a) Pitchers (Starters & Relievers) must have at least 25 IP in the corresponding MLB season AND pitch at least 25 IP during the LGL Regular Season in order to be allowed to appear in the post season.
(b) Starters must have started at least once in the MLB season and have
at least 5 starts in the LGL season to qualify as a starter in the playoffs.
A pitcher who is not qualified to start due to regular season usage limitations can not be counted in the 3-man minimum Starting Rotation for the Post Season Roster..
Exception: If no other available starters are on the roster (unavailable due to INJURY or Fatigue earned from prior start in Post Season or EXTRA inning appearances, then a pitcher with an actual MLB season start may make an emergency start).
Starters must have at least a 3 day rest between starts before
being able to start in the next game. A 3-man minimum starting rotation will be required, however a 4-man rotation is recommended.
If using a 4-man rotation a starting pitcher MAY pitch out of rotation sequence , IF HE HAS HAD AT LEAST 3 DAYS REST.
F) Post Season Injury
1) If ‘Live’ – a replacement player can be brought up from the farm system for the next game. NOTE: ‘Live’ means if you are using Joinme.com, or actual face to face competition.
If not ‘Live’, a replacement player can be brought up from the farm system for the next game during the file update cycle.
AWARDS & ALLSTAR VOTING
1) All awards will be voted on by Owners for only their respective league (NL Owners vote only NL and AL Owners vote only AL)
2) The Commissioner’s Office will submit a ballot containing a list of candidates to the league. Owners will have one week to vote.
3) Players will be evaluated solely by their performance in LGL and their statistics in Stat-Master.
4) All players receiving awards will be listed according to the team they finished the LGL season with.
5) Award List
a) Rolaids Reliever of the Year
(NOTE: No voting is required for this award)
(i) The player in each league with the most Relief Points will be the Rolaids reliever of the year.
(ii) Tiebreakers for this award are: number of saves, ERA, Win %, Wins, Opponents Batting Average
b) Manager of the Year (MOY)
(i) Each Owner will vote on the Owner in their league that is deserving of the reward.
(ii) Consider the Owner who has done the most to ensure success for his team in the season in question. This includes both on-field management as well as off-the-field management.
(iii) The winner of this award must have a .500% winning percentage or better to be eligible for the award.
c) Rookie of the Year (ROY)
(i) Each Owner will have a first-place vote (worth 5 points), a second-place vote (worth 3 points), and a third-place vote (worth 1 point) these votes must be cast for different players.
(ii) The player will be eligible for this award if he has not appeared in more than 3 seasons and has not accumulated 50.0 innings pitched and/or 130 at-bats.
(iii) The player receiving the most points in each league will be the Rookie of the Year.
(1) In the event of a tie, the player with the most first-place votes will be the winner.
(2) If this is tied, the player with the most second-place votes among the remaining players will be the winner.
(3) If this is tied, all remaining players will be the award winners.
d) Cy Young Award
(i) All pitchers who have pitched in the voting league are eligible, if they qualify for one of the following criteria according to Stat-Master:
(1) Finishes in the Top 10 for Wins
(2) Finishes in the Top 10 for ERA
(3) Finishes in the Top 10 for Complete Games
(ii) Each Owner will have a first-, second-, and third-place vote (on a 5- 3-1 point basis) – similar to the ROY voting. Each vote must be for a different player.
(iii) Players will be evaluated only on their pitching performance in the LGL as indicated by their statistics in Stat-Master.
(iv) The player receiving the most points in each league will be the Cy Young Award winner.
(1) In the event of a tie, the player with the most first-place votes will be the winner.
(2) If this is tied, the player with the most second-place votes will be the winner.
(3) If this is tied, all players remaining at this stage will win the award.