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Old Guard Bolos Book #5


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Brothers

William H. Keith, Jr.


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Input . . . boot-up procedure initiated. Resident operating system routines loaded. 

Building in-memory directories. Initiating psychotronic array cascade. 

Boot process and initiation sequencing complete. It has been 0.524 seconds since I was brought on-line, and situational data is flooding into my primary combat processing center at approximately 29.16 gigabytes per second. Alert status Yellow, Code Delta-two. An alert, then, rather than a combat situation. I expand my awareness, switching on external cameras and sensory data feeds. 

I am where I was when I was powered down and deactivated, which is to say Bolo Storage Bay One of the Izra'il Field Armored Support Unit, 514th Regiment, Dinochrome Brigade. Camera feeds from remote emplaced scanners show typical Izra'ilian conditions outside the bay's flintsteel bunker walls—ice and snow broken by straggling growths of freezegorse and thermophilia, with the sawtooth loftiness of the crags and glaciers of the Frozen Hell Mountains on the horizon. It is local night, and The Prophet looms huge, swollen in star-rich blackness beneath the golden arch of the Bridge to Paradise. 

The human names for these things, I sense, are rich with evocative imagery, but, as usual, their import is lost on me, save in the lingering awareness of something much greater than the words alone, forever beyond my grasp. My history archives long ago informed me that many of the names associated with this world are linked with certain systems of human religious belief. Religion, either as spiritual solace or as epistemological investigation, is meaningless within my own worldview and existential context. I am a Bolo, Mark XXIV Model HNK of the Line. While I have no data either to support or discredit the objective reality of religious statements, they are for me null input. 

I am far more concerned with the unfolding tactical situation that has initiated my retrieval from deep shutdown and storage; my internal clock, I am surprised to note, indicates the passage of 95 years, 115 days, 6 hours, 27 minutes, 5.22 seconds since my last deactivation from full-alert status. 

The situation must be desperate to compel Headquarters to reactivate me after so long a downtime period. 

2.073 seconds have now elapsed since reactivation sequencing, and all processors are on-line, power flow is optimal at 34 percent, weapons systems read on-line and fully charged or loaded, battlescreens check out as activation ready and on standby, and all autodiagnostics indicate optimal combat readiness. QDC channels are activated, and I sense my counterpart, NDR of the Line, stirring as he wakes from his ninety-five-year sleep. This is unusual. Normally, under a Code Yellow Alert, only a single Bolo Combat Unit would be activated in order to assess the situation and initiate a coherent defense. 

I pass the coded signal indicating status, then extend the range and sensitivity of my long-range sensors. I also recheck all communications channels, both encrypted and open. Logically, the local Combat Command Center will brief me on the situation, given time, but I admit to both curiosity and impatience. 

What, I wonder, is the tactical situation I have awakened to after so long a sleep? 

* * *


"What," Mustafa Khalid asked, angrily, "can you tell me about the tactical situation?"

Lieutenant Roger Martin looked up from the scanner display, startled. Consortium Facility governors did not talk to junior Concordiat officers, whatever the provocation. The fact that Colonel Lang was strictly a supply maven whose combat experience was limited to exchanges of pyrotechnic verbal force packages with his wife meant nothing. Chain-of-command protocol restricted discussions both of strategy and diplomacy to the upper echelons of command, which in a base as small as Icehell meant Thomas Lang.

Martin also knew, though, that Khalid required an answer. He was responsible for almost seventy thousand colonial civilians on Izra'il, and that was a responsibility he took damned seriously.

More seriously, Martin thought, than the responsibility Lang took for the three hundred Concordiat troops, technicians, and base support personnel within the Consortium Defense Command.

"They're Kezdai, sir," Martin said. "There are a hell of a lot of them and they're not friendly. Don't know what I can tell you other than that."

"You could be wrong with that ID, Lieutenant," Colonel Lang said, his pinched face lengthening with his frown. "In fact, you'd better be wrong. The last time the Kezdai came through here, we almost lost Delas."

"ID is positive, sir. The ship configurations, their drive signatures, match the archived Kezdai data perfectly. We've counted thirty incoming ships already, and all on approach vectors to Izra'il." He looked up at the colonel. "My guess is that we're going to be neck deep in the bastards in the next couple of hours."

"I'm not interested in guesses, Lieutenant. I want facts, and I want them now."

"Can your Bolos do anything, my friend?" Khalid asked.

The way he inflected the word your spoke volumes. The Consortium governor didn't like Lang; that much was common knowledge, the centerpiece of much gossip at the Allah-forsaken Prophet outpost. He knew he needed the military's help, but it sounded as though he was despairing of ever getting that help from Lang.

Perhaps he was grasping at straws, desperate for any positive news at all.

"I suppose," Martin said carefully, "that that depends on how much the Kezdai learned last time around. They know what they're up against now. They're tough and they're smart. I don't think they'd launch an assault of this size unless they were confident they could take on at least what they found themselves up against last time."

"Well, suppose you wake those dinosaurs of yours up," Lang said, "and put them out where they can do some good."

"Initialization and start-up sequencing for both units are complete, sir," he said, stung by Lang's sarcasm. "Hank reports full combat readiness. They're studying the tacsit now."

"Well, tell them to hurry the hell up," Lang snapped. "If those are Kezdai, we are in deep trouble!"

You're telling me? Martin thought, face expressionless. At the moment he wasn't sure what worried him more—the incoming Kezdai invasion fleet, or the incompetence of his own CO.

* * *


It has been 23.93 seconds since we became fully operational, and we are still waiting for definitive input from the command center. Data feeds indicate that numerous incoming space vessels appear to be vectoring for landings on Izra'il; indeed, the first landings have already taken place, on the ice plains east of the Frozen Hell Mountains. 

I access the combat record archives within HQ's data libraries. A span of 95.31 years is long for a human; in Bolo terms, it is an eternity. What wars have been waged, what battles fought, in the intervening near-century? 

The Prophet and its coterie of moons is relatively remote from major centers of Concordiat civilization. Closest are Angelrath, Korvan, and Delas, worlds on the rim of humankind's realm, hence distant from the political and governmental storms that most often lead to war. Beyond the Concordiat frontier in this sector, there is only the unexplored vastness of far-flung suns scattering in toward the Galactic center, and the cold, pale-smeared glow of the Firecracker Nebula. 

Interesting. There is a reference in the library to an incursion some months ago by a formerly unknown alien species occupying at least several star systems in the general region of the nebula. They are called "Kezdai," a militant humanoid species possessed of a warrior ethic and philosophy. According to library records, their recent landing on Delas was repulsed by elements of the 491st Armored Regiment out of Angelrath, including two uprated Mark XXVIII Bolos of the old 39th Terran Lancers. 

I note that the drive signatures of the starships vectoring toward Izra'il match those recorded for Kezdai vessels in the last incursion and assume, with 95+ percent certainty, that they are hostiles. I request permission to deploy orbit denial munitions. 

* * *


"Sir," Lieutenant Martin said, "Bolo Hank is requesting weapons free on ODM. He's confirming those incoming boats as Kezdai."

"That's a negative!" Lang snapped. "We could have friendlies coming in on a landing approach vector."

"Sir, Andrew requests deployment orders."

"Tell those junk-heap mountains—" Lang stopped himself. "Negative," he said. "All units hold position."

Lieutenant Martin turned to face the colonel. "Sir, the inbound targets have been IDed with high probability as hostile. With respect, sir, we should deploy the Bolos before enemy air or space strikes find them in their storage bunkers."

"Use 'em or lose 'em, eh?" Lang said, grinning. He shook his head. "Obsolete or not, those two clunkers are our only heavy artillery on this rock. I'm not going to deploy them until I'm certain I know what the enemy has in mind. Put them out there too soon and . . . phht!" He snapped his fingers. "They get zapped from space, and we lose our only mobile artillery. No, thank you!"

"If those are troop transports inbound," Martin reminded him, "then the time and the place to stop them is now, in space, before they hit dirt. They'll be a hell of a lot harder to run down once they're loose on the surface."

"Thank you. Mr. Martin, but I do know something about strategy and tactics. We need to see what the Kedzees are up to. I mean to draw them out."

Martin and Khalid exchanged glances. Martin couldn't help but feel sorry for the governor. Izra'il was a hardship posting for Concordiat troops . . . but it was home to Khalid and over seven thousand Izra'ilian colonists. Lang's experiments in tactics would be conducted in the backyards of Khalid and his neighbors.

What was Lang playing at?

His communication board chirped, a call from Bolo Hank. He inserted an earpiece and opened the channel. "Bolo tactical, Code seven-seven-three," he said. "Lieutenant Martin."

"My Commander," a voice said in his ear. "This is Bolo of the Line HNK 0808-50 and Bolo of the Line NDR 0831-57." The voice was deep and rich, with a trace of an accent Martin couldn't place, flat vowels and a hint of old-fashioned formality. The language had shifted somewhat in the three centuries since Hank and Andrew had been programmed. "We are fully charged, powered-up, and ready in all respects for combat. Our expendable munitions lockers are full. Hellbores charged and ready. Sensors operational, and tracking probable hostiles. Request permission to engage the enemy."

"Not just yet, Hank." He hesitated, studying Colonel Lang who was talking quietly with Khalid. "We've got . . . we've got a situation here in the command center. My CO wants to . . . draw out the enemy, get him to commit himself."

"I see. May I suggest, my Commander, that the two of us be positioned in a more central location, from which we can be speedily deployed to any threatened quarter? It seems needlessly wasteful to leave Bolo assets in lightly armored storage bunkers."

"I agree. Hold tight, and I'll see what I can do. But . . . no promises."

"I understand, my Commander."

The Bolo might understand, but Martin was damned if he did.

* * *


I wonder when the order to engage will come. 

I feel Andrew's presence within my thoughts as our QDC link firms up. The test series for the new Bolo comm system was completed nearly three centuries ago, and though the tests were deemed inconclusive, the equipment was never deactivated or removed. This has proven to be an excellent stroke of good fortune to both Andrew and myself, allowing us an open and completely secure communications channel at a much deeper level than that provided by more traditional systems. 

"Kezdai forces," Andrew says, sorting through the incoming flood of tactical information. "Do we have a primary tacop deployment option?" 

"Negative. According to the combat archives, the Kezdai were formidable opponents, if somewhat rigid and inflexible. The assumption is that they will have noted the presence of two uprated Mark XXVIIIs on Delas and evolved both weapons and tactics necessary for countering a Bolo defense." 

"Perhaps doctrinal rigidity prevents them from making major changes in their tactical deployment." 

"We cannot count on that. If they have experienced success enough to maintain an essentially warrior-oriented culture, they must have flexibility enough to meet new threats and technologies." 

"Perhaps we should game scenarios of historical interest," Andrew suggests. 

"We have little information on Kezdai potential," I reply, "but it would be a reasonable use of time." Seconds were dragging past, ponderous as human days, without immediate response from HQ. 

"Initiating," Andrew said, and a battlefield unfolds within my mind. 

* * *


"What's this?" Colonel Lang demanded, pointing at a bank of monitors and readouts suddenly active. Several screens showed rapidly shifting, flickering views that might have represented soldiers . . . but in the uniforms and carrying weapons a millennium out of date. "What's going on?"

Lieutenant Martin gave the monitor array an amused glance. "They're playing games."

"What?" The word rebuked. "What are you talking about?"

"That's the Bolo QDC console, sir," Martin explained. "It's essentially a private communications channel. They use it during downtime, to hone their tactical and strategic faculties. Don't try to make sense of it. It goes too fast. But it can be interesting to play the scenarios back later, at a speed the human mind can grasp."

"That QD . . . what? What is that?"

"Quantum Determinacy Communications, sir. These two combat units were fitted with a prototype quantum communications system . . . oh, must've been three or four hundred years ago."

"Ah," Lang said. "Of course. . . ."

Amused by Lang's pretense, Martin pushed ahead. "The concept of quantum-dynamic ansibles has been floating around for centuries, of course. The idea predates human spaceflight."

"A quantum communications system?" Khalid asked. "You mean where quantum particles are paired off, and their spins change at the same time?"

Martin nodded, impressed at the governor's knowledge of historiotechnic trivia. "Exactly." He touched his forefingers together, then spread them apart. "Generate two quantum particles—a photon, say—in the same subatomic event. They will be identical in every respect, including such characteristics as what we call spin. Move them apart. Change the one from spin up to spin down . . . and the second particle's spin will change at the same instant, even if the two are separated by thousands of light years. It's one of the fundamentals of quantum physics, and the basis for communications devices that can't be tapped, jammed, or interfered with in any way. No carrier wave, you understand. No signal to block or intercept. What happens in one unit simply . . . happens in the other, at the same instant. Physicists still don't really understand why the universe seems to work that way."

"And your Bolos have such a device?" Khalid asked, his eyes wide. "Can we turn it to our advantage?"

Martin glanced at Lang, who was staring at the two of them with an expression mingling confusion with suspicion, and smiled. "I'm afraid not, sir." He patted the top of the console. "The idea was to let Bolos communicate with one another, and with their HQ, without being jammed. It apparently worked pretty well . . . but too quickly for us slow human-types to understand what was going on."

"You mean, the Bolos could understand one another, but humans could not follow the conversation?"

"Exactly. Bolos think a lot faster than humans, you know . . . although comparing the two is about like comparing Terran apples with Cerisian tanafruit. When they talk to us, they use a whole, separate part of their psychotronic network, a kind of virtual brain within a brain, to slow things down to our speed. The QDC network resides within their main processor. To slow things down in there so we could follow what was going on would be counterproductive, to say the least." He shrugged. "They considered using it as a part of the TSDS, that's Total Systems Data-Sharing technology, which let an entire battalion of Bolos essentially share a group mind in tactical applications, but there was no way to monitor what was going on that satisfied the human need to stay on top of what was happening."

"Logical enough," Lang said. "You wouldn't want an army of Bolos operating outside of human control!"

Martin grimaced. "The threat of so-called rogue Bolos has been greatly exaggerated, sir."

"I think not! The Concordiat faces enough threats from rampaging aliens. We scarcely need to add a battalion or two of our own creations, battle-damaged or senile, to our list of enemies!"

"If you say so, sir." Martin had exchanged thoughts on the topic with Lang before, insofar as a mere lieutenant could exchange thoughts with a hidebound and narrow-sensored colonel. Their debates generally devolved rapidly into a polemic from superior to junior officer, laying down the law, chapter and verse of The Book, exactly the way things were, had been, and always would be in the future.

"Why are those machines wasting time with games?"

"Simulations, sir. I've noticed they do a lot of that, each time they're raised to semi-active status."

"They play games?" Khalid asked. He sounded intrigued.

"Well, it's been almost a hundred years since Hank and Andrew were last at full-alert status, but we bring them on-line at low awareness every few months for maintenance checks and diagnostics. As soon as we do, they start throwing sims at each other. I think it's their way of staying sharp."

"They can do this when only partly aware?"

"Believe me," Martin said. "Even half awake, a Mark XXIV Bolo is sharper than most people. They don't store detailed memories in that state, so I guess they remember it as a kind of dream. And they don't really wake up until they're in full combat reflex mode."

"You talk about those . . . those things as though they were alive," Lang said, disgusted.

"What makes you think they aren't? Sir."

"Those machines, Lieutenant, are Bolo combat units, nothing more, nothing less. As a matter of fact, they're Mark XXIVs, which makes them pretty well obsolete now . . . the reason, I suppose, that Sector HQ saw fit to stick them out here on this iceball. You tell those machines to sit tight. I'll give the word when it's time to roll!"

"Yes, sir." Colonel Lang, Martin knew, had been sidetracked in his career . . . a screw-up of some sort on New Devonshire, with only powerful political connections to keep him from losing his commission.



And why, Martin thought, did they stick you in this hole, Colonel? Because you're as obsolete as those Bolos out there? Or simply because you're incompetent? 

The answer to that question, he decided, might be important.



* * *

In the past 25.23 minutes, we have refought the battle of Blenheim eleven times, alternating the roles of Marlborough and Eugene on the one side, and of Marshal Tallard on the other. John Churchill, the Duke of Marlborough, is a favorite of Andrew's, though not, I confess, of mine. All Bolos with sentient capabilities are programmed with exhaustive files of military-historical data, a means of drawing on and learning from the experiences of over three millennia of human experience in warfare. 

At Mode Three temporal perception, we follow each engagement in what we perceive as real time, from the initial Allied scouting of the French positions from Tapfheim on August 12, 1704, through the battle proper on the afternoon of the 13th, ending with Tallard's surrender of the encircled Blenheim garrison at 9:00 P.M. the following evening. We end up with two victories apiece, and seven draws, demonstrating the even matching of Andrew's and my tactical abilities more than inherent differences in the troops or ground. 

Four additional scenarios, however, end with two wins to two wins, all four victories for the French. In these contests, we fought hypothetical engagements based on an alternate what-if possibility north of the actual battlefield, with Tallard's forces holding a defensive position at Tapfheim. The results suggest that Tallard was unwise in his choice of a defensive position. At Tapfheim, with his left anchored on some wooded hills and his right on the Danube, he would have enjoyed the same flank security as the historical placement, but with a narrower front where his slight numerical superiority—and his three-to-two superiority in artillery—could have made itself felt. 

The simulations do not demonstrate that Tallard could have beaten Marlborough and his "Twin-Captain," the Prince of Savoy, of course. Both Churchill and Eugene were commanders of considerable talent, while Tallard was mediocre, at best. Andrew and I agree, however, that the selection of the ground in any battle—a selection generally made by the defender—is of paramount importance in the prosecution of any military encounter. 

Within our simulation, I step from the ball-battered ruin of Blenheim's defensive wall, sword in hand. Andrew, in his virtual guise as Marlborough, meets me, his staff and Prince Eugene at his back. Around us, smashed cannon, splintered barricades, and the broken bodies of men of both armies lie in tangled heaps and scatters. Kneeling, I present my sword. This re-creation was far bloodier than the historical reality of the War of the Spanish Succession. In the original Blenheim, Marlborough lost 12,500 battle casualties, or 23 percent of his total effective force, compared to Marshal Tallard's historical loss of 21,000 battle casualties, plus 14,000 lost as prisoners of war and another 5,000 deserted, a total of 70 percent of the Franco-Bavarian strength. 

In this final refighting of the classic battle, both sides lost nearly 60 percent as outright killed and wounded, an unthinkably high attrition rate in real-world combat. I consider the possibility that Bolos may not be as sympathetic to the weaknesses of flesh and blood as human commanders and are willing, therefore, to push harder. They are only imaginary soldiers, after all, electronic shadows within our QDC-shared virtual universe. And, just possibly, the nature of warfare itself has changed. Human warfare in the era of Marlborough was a gentler art, for all that people still died in the thousands. 

Interesting that Colonel Lang seems hesitant to deploy us, despite the obvious threat. He seems to have less passion as a commander even than the hapless Tallard. 

* * *


An enlisted technician called from the other side of the command center. "C-Colonel Lang?" He was painfully young . . . a teenager with fuzz on his cheeks.

"Whaddizit?"

"S-sir, we're getting reports now of major landings on the far side of the Frozen Hells! There's fighting in both Gadalene and Inshallah, and . . . and refugees are starting to come west through the passes!"

"What do we have over there?"

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