B5.3 Input/Pointing
All general requirements in B1.0 are included by reference.
All bus-specific requirements in B2.0 are included by reference.
All general input requirements in B5.1 are included by reference.
B5.3.1.1 Windows XP/Windows 2000: "Human Input Devices" in the Windows DDK B5.3.1.3 Windows compatibility and implementation notes (general)
http://www.microsoft.com/hwdev/input/
http://www.microsoft.com/hwdev/busbios/usbhost.htm
See B5.1.5.
B5.3.3 Input/Pointing - Quality B5.3.3.1 SEE B5.3.4.1
See B1.3.
Windows XP: See “Pointing and Drawing Devices” in the HCT documentation.
B5.3.3.3 - B5.3.3.5 SEE B5.3.4.1
Design Guideline References:
PC 2001 System Design Guide, Chapter 7, "Input Devices"
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Wheel support (scroll, auto-scroll, pan, and zoom) in Microsoft Office 2000 and Windows Explorer.
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In multimedia applications that require mouse support, such as Microsoft Encarta® 99 and MS-DOS-based applications.
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When switching on-the-fly from MS-DOS-based applications to Windows.
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Plug and Play Device Manager validates serial devices.
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Hot-plugging does not damage system or device; USB devices are immediately functional after hot-plugging. [SYS-0030; SDG3:47]
Mobile PC Notes:
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Mobile PC external PS/2 pointing device detected at boot and installed correctly.
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Mobile PC internal pointing device disabled or dual operation enabled if external device is PS/2 -compatible.
B5.3.5 Input/Pointing - FAQs
See http://www.microsoft.com/winlogo/hardware/input/.
B5.3.R Input/Pointing - Future Requirements
Announcement of additional future requirements will be published at http://www.microsoft.com/winlogo/hardware/input/.
B5.4 Input/Game
All general requirements in B1.0 are included by reference.
All bus-specific requirements in B2.0 are included by reference.
All general input requirements in B5.1 are included by reference.
B5.4.1 Input/Game - Windows Compatibility B5.4.1.1 Windows XP/Windows 2000: "Human Input Devices" in the Windows DDK B5.4.1.2 Windows 98/Me: Follow the Windows DDK if HID device B5.4.1.3 Windows compatibility and implementation notes (general)
http://www.microsoft.com/hwdev/input/
B5.4.1.4 Designing HID Game Controllers for DirectInput
http://www.microsoft.com/hwdev/devdes/hidgame.htm
B5.4.2 Input/Game - Industry Standards
See B5.1.5.
B5.4.3 Input/Game - Quality B5.4.3.1 SEE B5.4.4.3 B5.4.3.2 Pass WHQL tests
See B1.3.
Windows XP: See “Game Devices” in HCT documentation.
B5.4.4 Input/Game - Windows Experience
Design Guideline References:
PC 2001 System Design Guide, Chapter 7, "Input Devices"
B5.4.4.1 Hot-plugging does not damage system or device; USB devices are immediately functional after hot-plugging
[SYS-0030; SDG3:47]
B5.4.4.2 Device performs as expected with multimedia applications B5.4.4.3 All input devices support Microsoft DirectInput® and work simultaneously B5.4.5 Input/Game - FAQs
See http://www.microsoft.com/winlogo/hardware/input/.
B5.4.5.2 Game pad requirements for systems [Clarification]
[INPT-0135]
If a game pad or joystick is included in a system, it should be implemented using USB. It is not required to include any such devices on a system.
Note: No devices that use legacy or proprietary ports can be included in a system.
FAQ Date: October 7, 1998
B5.4.R Input/Game - Future Requirements
Announcement of additional future requirements will be published at http://www.microsoft.com/winlogo/hardware/input/.
B5.5 Input/Keyboard-Video-Mouse
All general requirements in B1.0 are included by reference.
All bus-specific requirements in B2.0 are included by reference.
All general input requirements in B5.1, B5.2, and B5.3 are included by reference.
B5.5.1 Keyboard/Video/Mouse - Windows Compatibility B5.5.1.1 Windows XP/Windows 2000: "Human Input Devices" in the Windows DDK B5.5.1.2 Windows 98/Me: Follow the Windows DDK if HID device B5.5.1.3 Windows compatibility and implementation notes
http://www.microsoft.com/hwdev/input/
B5.5.2 Keyboard/Video/Mouse - Industry Standards
See B5.1.5.
B5.5.3 Keyboard/Video/Mouse – Quality B5.5.3.1 SEE B5.5.4.7 B5.5.3.2 - B5.5.3.3 SEE B5.5.4.8 B5.3.3.4 Pass WHQL tests
See B1.3.
Windows XP: See “Keyboard-Video-Mouse Switch ” in HCT documentation.
B5.5.4 Keyboard/Video/Mouse - Windows Experience
Design Guideline References:
PC 2001 System Design Guide, Chapter 7, "Input Devices"
B5.5.4.1 Cascading switch boxes B5.5.4.2 On-screen display for switching between machines B5.5.4.4 System recognizes any Plug and Play keyboard, mouse, or monitor connected to the KVM B5.5.4.5 System resets the device ports in case a corruption results in an incorrect output signal sent from a connected device to the operating system B5.5.4.6 All devices and cables connected to the KVM are hot pluggable and have proper icons and colors B5.5.4.7 All the commands listed in the device’s user manual work correctly B5.5.4.9 All buttons on the Keyboard-Video-Mouse (KVM) work properly B5.5.5 Keyboard/Video/Mouse - FAQs
See http://www.microsoft.com/winlogo/hardware/input/.
B5.5.R Keyboard/Video/Mouse - Future Requirements
Announcement of additional future requirements will be published at http://www.microsoft.com/winlogo/hardware/input/.
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