LOTR RPG Expanded Equipment List:
* Suggested prices are for Shire & Bree/Dale/Minas Tirith, converted to copper (cp) and silver (sp) pennies.
Personal items made for small-size characters weigh half as much (and have half the carrying capacity).
( ) Prices in parentheses are suggested revisions to replace unbalanced prices listed in the core rulebook.
1 gold piece (GP) = 4 gold pennies (gp) = 4 silver pieces (SP) = 16 silver pennies (sp) = 1,600 copper pennies (cp)
Item
|
Price*
|
Weight
|
Notes
|
Gear, Adventuring
|
|
|
|
Backpack
|
1 sp
|
2 lbs.
|
|
Bedroll
|
30 cp
|
5 lbs.
|
|
Blanket
|
30 cp
|
3 lbs.
|
|
Lamp, common
|
30cp/25cp/30cp
|
1 lb.
|
illumination up to 15 feet; requires oil
|
Lantern
|
50cp/40cp/50cp
|
2 lbs.
|
illumination up to 30 feet; requires oil
|
Oil, 1-pint flask
|
15cp/10cp/15cp
|
1 lb.
|
burns for six hours
|
Pouch, belt
|
40 cp
|
1 lb.
|
|
Rations, travel, 1 week
|
20cp/25cp/25cp
|
8 lbs.
|
tack bread, dried fruit, cured meat
|
Rope, 50 feet
|
50cp/50cp/40cp
|
12 lbs.
|
|
Sack, cloth
|
20 cp
|
½ lb.
|
|
Tent
|
4 sp
|
20 lbs.
|
shelter for three man-size (six small-size) occupants
|
Tinder kit
|
20 cp
|
2 lbs.
|
bag with flint, steel, and kindling for starting fires
|
Torch
|
10 cp
|
1 lb.
|
illumination up to 20 feet; burns for one hour
|
Waterskin
|
50 cp
|
3 lbs.
|
weight when full (enough for one normal day)
|
Gear, Miscellaneous
|
|
|
|
Block and tackle
|
2 sp
|
5 lbs.
|
|
Bottle, glass
|
80 cp
|
½ lb.
|
|
Candle
|
5 cp
|
-
|
illumination up to 10 feet; burns for one hour
|
Case, map/scroll
|
1 sp
|
½ lb.
|
|
Chain, metal, 10 feet
|
2 sp
|
4 lbs.
|
|
Chest
|
2 sp
|
25 lbs.
|
|
Crowbar
|
3 sp
|
5 lbs.
|
|
Fishing net, 25 sq. feet
|
2 sp
|
5 lbs.
|
|
Grappling hook
|
50cp/40cp/40cp
|
4 lbs.
|
|
Healer’s kit
|
5 sp
|
2 lbs.
|
bag, bandages, salves (negates up to +5 TN penalty)
|
Ink, pen & vial
|
2 sp
|
-
|
|
Jug, clay
|
20 cp
|
9 lbs.
|
weight when full; holds one gallon
|
Ladder, wood, 10 feet
|
60 cp
|
20 lbs.
|
|
Mirror, small steel
|
3 sp
|
½ lb.
|
|
Mug/tankard, clay
|
10 cp
|
1 lb.
|
|
Parchment, 1 sheet
|
20 cp
|
-
|
|
Pick, mining
|
4sp/3sp/3sp
|
10 lbs.
|
|
Pole, wood, 10 feet
|
30 cp
|
8 lbs.
|
|
Pot, iron
|
60 cp
|
10 lbs.
|
weight when full; holds a couple gallons
|
Scale, merchant
|
3 sp
|
1 lb.
|
|
Sealing wax
|
1 sp
|
1 lb.
|
|
Shovel
|
3 sp
|
8 lbs.
|
|
Tools, lockpicking
|
5 sp
|
1 lb.
|
“adequately equipped” for Lockpicking ability
|
Tools, smithy
|
5 sp
|
8 lbs.
|
bag with hammer, tongs, files, and whetstone
|
Clothing
|
|
|
|
Clothes, very fine, 1 suit
|
4 sp
|
6 lbs.
|
silk gown/tunic, silk hose, fur cloak, belt, boots
|
Clothes, fine, 1 suit
|
2 sp
|
5 lbs.
|
cloth gown/tunic, breeches, cloth cloak, belt, shoes
|
Clothes, ordinary, 1 suit
|
1 sp
|
3 lbs.
|
cloth dress/shirt, cloth pants, belt, shoes
|
Clothes, common, 1 suit
|
50 cp
|
3 lbs.
|
linen dress/long shirt, waist-rope, poor shoes
|
Clothes, traveling, 1 suit
|
1 sp
|
4 lbs.
|
cloth shirt, cloth cloak, leather breeches, belt, boots
|
Clothes, heavy, 1 suit
|
3 sp
|
8 lbs.
|
traveling clothes for cold weather (wool & fur)
|
Animals & Accoutrement
|
|
|
|
Dog, draft
|
4 sp/4 sp/6 sp
(8 sp/8 sp/10 sp)
|
-
|
+50% price for Steady, +100% for War-trained
use four-times STR for Encumbrance load capacity
|
Dog, guard or hunting
|
3 sp/4 sp/4 sp
(6 sp/8 sp/8 sp)
|
-
|
|
Falcon/Hawk, trained
|
8 sp/6 sp/8 sp
(12sp/10sp/12sp)
|
-
|
|
Horse, draft
|
12 sp/12 sp/10 sp
(24sp/24sp/22sp)
|
-
|
+50% price for Steady
use four-times STR for Encumbrance load capacity
|
Horse, riding
|
8 sp/8 sp/6 sp
(16sp/16sp/14sp)
|
-
|
+50% price for Steady
use four-times STR for Encumbrance load capacity
|
Horse, war-trained
|
16 sp/16 sp/12 sp
(48sp/48sp/44sp)
|
-
|
+25% price for Steady
use four-times STR for Encumbrance load capacity
|
Pony, riding or mule/ass
|
4 sp/4 sp/3 sp
(8sp/8sp/6sp)
|
-
|
+50% price for Steady
use four-times STR for Encumbrance load capacity
|
Pony, war-trained
|
12 sp/12 sp/12 sp
(36sp/36sp/36sp)
|
-
|
+25% price for Steady
use four-times STR for Encumbrance load capacity
|
Barding (horse armor)
|
x2
|
x1.5
|
apply modifiers to leather or mail corslets (p. 208)
|
Saddle & tack, pack
|
1 sp
|
25 lbs.
|
bit, bridle, harness, low seat, large side bags
|
Saddle & tack, riding
|
1 sp
|
20 lbs.
|
bit, bridle, harness, stirrups, low seat, small bags
|
Saddle & tack, war
|
2 sp
|
25 lbs.
|
bit, bridle, harness, stirrups, high seat, medium bags
|
Cart
|
32 sp
(48 sp)
|
200 lbs.
|
weight is added to cargo weight for Encumbrance;
carries up to half a ton of cargo
|
Sledge
|
24 sp
(32 sp)
|
300 lbs.
|
weight is added to cargo weight for Encumbrance;
carries up to one ton of cargo
|
Wagon
|
64 sp
(96 sp)
|
400 lbs.
|
weight is added to cargo weight for Encumbrance;
carries up to 2 tons of cargo
|
Weapons & Armor
|
|
|
|
Axe, battle
|
(39 sp / 26 sp / 13 sp)
|
Arrow
|
5 for 1 sp (20 cp each)
|
Axe, great
|
(45 sp / 30 sp / 15 sp)
|
Bow, longbow
|
30 sp / 20 sp / 10 sp
|
Axe, hand/throwing
|
27 sp / 18 sp / 9 sp
|
Bow, shortbow
|
24 sp / 16 sp / 8 sp
|
Club
|
Free (or 10 cp)
|
Javelin
|
36 sp / 24 sp / 12 sp
|
Dagger
|
(15 sp / 10 sp / 5 sp)
|
Spear
|
33 sp / 22 sp / 11 sp
|
Dagger, long-knife
|
(24 sp / 16 sp / 8 sp)
|
|
|
Hammer (-1 Parry Bonus)
|
(24 sp / 16 sp / 8 sp)
|
Leather jerkin (2)
|
40 sp / 24 sp / 8 sp
|
Mace (+0 Parry Bonus)
|
(27 sp / 18 sp / 9 sp)
|
Scale mail corslet (4)
|
80 sp / 48 sp / 16 sp
|
Mattock
|
(36 sp / 24 sp / 12 sp)
|
Chainmail, ordinary corslet (5)
|
100 sp / 60 sp / 20 sp
|
Pikestaff
|
(30 sp / 20 sp / 10 sp)
|
Chainmail, Dwarf corslet (7)
|
140 sp / 84 sp / 28 sp
|
Staff
|
Free (or 80 cp)
|
Armor with plate
|
+20 sp / +12 sp / +4 sp
|
Sword, longsword
|
(45 sp / 30 sp / 15 sp)
|
Hauberk
|
+25% to armor cost
|
Sword, scimitar
|
(39 sp / 26 sp / 13 sp)
|
Shield, large
|
(50 sp / 30 sp / 10 sp)
|
Sword, short sword (Eket)
|
(30 sp / 20 sp / 10 sp)
|
Shield, small
|
(30 sp / 18 sp / 6 sp)
|
Whip
|
12 sp / 8 sp / 4 sp
|
Shield, small for Small-size
|
10 sp / 6 sp / 2 sp
|
Notes on Prices and Coinage: As depicted in Tolkien’s works, the economy of Middle-earth is not heavily dependent on coinage. Trade in valuable commodities (e.g., wines) seems to be vital. No prices are a fixed constant across all of Middle-earth. Prices should fluctuate based on local conditions, supply and demand, and the quality of a particular item (masterwork items should cost from two- to five-times the normal price, depending on utility).
Notes on Buying and Selling: Buying and selling are personal, face-to-face encounters in Middle-earth (think of Strider in Bree paying through the nose to buy Bill the Pony). Narrators can use the following simple system. Price is affected by the seller’s Debate (Bargain) or Persuade (Fast Talk) skill test, opposed by the buyer’s Wisdom reaction test or Debate (Bargain) skill test. The price remains fixed on a marginal success, but it shifts 10% in the winner’s favor on a complete success, 20% on a superior success, 30% on an extraordinary success. A buyer may influence the exchange by making an Inspire test (or Intimidate, though this is surely a corrupt act) at a TN equal to the seller’s Wisdom (or Willpower) +10: on a complete success he gets a +1 bonus to the opposed test above, +2 on a superior success, +3 on an extraordinary success, although on a failure he suffers a -1 penalty, -2 on a complete failure, -3 on a disastrous failure. This system can also be used for trading goods based on appraised values. |