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Lotr rpg expanded Equipment List


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LOTR RPG Expanded Equipment List:
* Suggested prices are for Shire & Bree/Dale/Minas Tirith, converted to copper (cp) and silver (sp) pennies.

 Personal items made for small-size characters weigh half as much (and have half the carrying capacity).



( ) Prices in parentheses are suggested revisions to replace unbalanced prices listed in the core rulebook.
1 gold piece (GP) = 4 gold pennies (gp) = 4 silver pieces (SP) = 16 silver pennies (sp) = 1,600 copper pennies (cp)


Item

Price*

Weight

Notes

Gear, Adventuring










Backpack

1 sp

2 lbs.




Bedroll

30 cp

5 lbs.




Blanket

30 cp

3 lbs.




Lamp, common

30cp/25cp/30cp

1 lb.

illumination up to 15 feet; requires oil

Lantern

50cp/40cp/50cp

2 lbs.

illumination up to 30 feet; requires oil

Oil, 1-pint flask

15cp/10cp/15cp

1 lb.

burns for six hours

Pouch, belt

40 cp

1 lb.




Rations, travel, 1 week

20cp/25cp/25cp

8 lbs.

tack bread, dried fruit, cured meat

Rope, 50 feet

50cp/50cp/40cp

12 lbs.




Sack, cloth

20 cp

½ lb.




Tent

4 sp

20 lbs.

shelter for three man-size (six small-size) occupants

Tinder kit

20 cp

2 lbs.

bag with flint, steel, and kindling for starting fires

Torch

10 cp

1 lb.

illumination up to 20 feet; burns for one hour

Waterskin

50 cp

3 lbs.

weight when full (enough for one normal day)




Gear, Miscellaneous










Block and tackle

2 sp

5 lbs.




Bottle, glass

80 cp

½ lb.




Candle

5 cp

-

illumination up to 10 feet; burns for one hour

Case, map/scroll

1 sp

½ lb.




Chain, metal, 10 feet

2 sp

4 lbs.




Chest

2 sp

25 lbs.




Crowbar

3 sp

5 lbs.




Fishing net, 25 sq. feet

2 sp

5 lbs.




Grappling hook

50cp/40cp/40cp

4 lbs.




Healer’s kit

5 sp

2 lbs.

bag, bandages, salves (negates up to +5 TN penalty)

Ink, pen & vial

2 sp

-




Jug, clay

20 cp

9 lbs.

weight when full; holds one gallon

Ladder, wood, 10 feet

60 cp

20 lbs.




Mirror, small steel

3 sp

½ lb.




Mug/tankard, clay

10 cp

1 lb.




Parchment, 1 sheet

20 cp

-




Pick, mining

4sp/3sp/3sp

10 lbs.




Pole, wood, 10 feet

30 cp

8 lbs.




Pot, iron

60 cp

10 lbs.

weight when full; holds a couple gallons

Scale, merchant

3 sp

1 lb.




Sealing wax

1 sp

1 lb.




Shovel

3 sp

8 lbs.




Tools, lockpicking

5 sp

1 lb.

“adequately equipped” for Lockpicking ability

Tools, smithy

5 sp

8 lbs.

bag with hammer, tongs, files, and whetstone




Clothing










Clothes, very fine, 1 suit

4 sp

6 lbs.

silk gown/tunic, silk hose, fur cloak, belt, boots

Clothes, fine, 1 suit

2 sp

5 lbs.

cloth gown/tunic, breeches, cloth cloak, belt, shoes

Clothes, ordinary, 1 suit

1 sp

3 lbs.

cloth dress/shirt, cloth pants, belt, shoes

Clothes, common, 1 suit

50 cp

3 lbs.

linen dress/long shirt, waist-rope, poor shoes

Clothes, traveling, 1 suit

1 sp

4 lbs.

cloth shirt, cloth cloak, leather breeches, belt, boots

Clothes, heavy, 1 suit

3 sp

8 lbs.

traveling clothes for cold weather (wool & fur)




Animals & Accoutrement










Dog, draft

4 sp/4 sp/6 sp

(8 sp/8 sp/10 sp)



-

+50% price for Steady, +100% for War-trained

use four-times STR for Encumbrance load capacity



Dog, guard or hunting

3 sp/4 sp/4 sp

(6 sp/8 sp/8 sp)



-




Falcon/Hawk, trained

8 sp/6 sp/8 sp

(12sp/10sp/12sp)



-




Horse, draft

12 sp/12 sp/10 sp

(24sp/24sp/22sp)



-

+50% price for Steady

use four-times STR for Encumbrance load capacity



Horse, riding

8 sp/8 sp/6 sp

(16sp/16sp/14sp)



-

+50% price for Steady

use four-times STR for Encumbrance load capacity



Horse, war-trained

16 sp/16 sp/12 sp

(48sp/48sp/44sp)



-

+25% price for Steady

use four-times STR for Encumbrance load capacity



Pony, riding or mule/ass

4 sp/4 sp/3 sp

(8sp/8sp/6sp)



-

+50% price for Steady

use four-times STR for Encumbrance load capacity



Pony, war-trained

12 sp/12 sp/12 sp

(36sp/36sp/36sp)



-

+25% price for Steady

use four-times STR for Encumbrance load capacity



Barding (horse armor)

x2

x1.5

apply modifiers to leather or mail corslets (p. 208)

Saddle & tack, pack

1 sp

25 lbs.

bit, bridle, harness, low seat, large side bags

Saddle & tack, riding

1 sp

20 lbs.

bit, bridle, harness, stirrups, low seat, small bags

Saddle & tack, war

2 sp

25 lbs.

bit, bridle, harness, stirrups, high seat, medium bags

Cart

32 sp

(48 sp)


200 lbs.

weight is added to cargo weight for Encumbrance;

carries up to half a ton of cargo



Sledge

24 sp

(32 sp)


300 lbs.

weight is added to cargo weight for Encumbrance;

carries up to one ton of cargo



Wagon

64 sp

(96 sp)


400 lbs.

weight is added to cargo weight for Encumbrance;

carries up to 2 tons of cargo






Weapons & Armor










Axe, battle

(39 sp / 26 sp / 13 sp)

Arrow

5 for 1 sp (20 cp each)

Axe, great

(45 sp / 30 sp / 15 sp)

Bow, longbow

30 sp / 20 sp / 10 sp

Axe, hand/throwing

27 sp / 18 sp / 9 sp

Bow, shortbow

24 sp / 16 sp / 8 sp

Club

Free (or 10 cp)

Javelin

36 sp / 24 sp / 12 sp

Dagger

(15 sp / 10 sp / 5 sp)

Spear

33 sp / 22 sp / 11 sp

Dagger, long-knife

(24 sp / 16 sp / 8 sp)







Hammer (-1 Parry Bonus)

(24 sp / 16 sp / 8 sp)

Leather jerkin (2)

40 sp / 24 sp / 8 sp

Mace (+0 Parry Bonus)

(27 sp / 18 sp / 9 sp)

Scale mail corslet (4)

80 sp / 48 sp / 16 sp

Mattock

(36 sp / 24 sp / 12 sp)

Chainmail, ordinary corslet (5)

100 sp / 60 sp / 20 sp

Pikestaff

(30 sp / 20 sp / 10 sp)

Chainmail, Dwarf corslet (7)

140 sp / 84 sp / 28 sp

Staff

Free (or 80 cp)

Armor with plate

+20 sp / +12 sp / +4 sp

Sword, longsword

(45 sp / 30 sp / 15 sp)

Hauberk

+25% to armor cost

Sword, scimitar

(39 sp / 26 sp / 13 sp)

Shield, large

(50 sp / 30 sp / 10 sp)

Sword, short sword (Eket)

(30 sp / 20 sp / 10 sp)

Shield, small

(30 sp / 18 sp / 6 sp)

Whip

12 sp / 8 sp / 4 sp

Shield, small for Small-size

10 sp / 6 sp / 2 sp


Notes on Prices and Coinage: As depicted in Tolkien’s works, the economy of Middle-earth is not heavily dependent on coinage. Trade in valuable commodities (e.g., wines) seems to be vital. No prices are a fixed constant across all of Middle-earth. Prices should fluctuate based on local conditions, supply and demand, and the quality of a particular item (masterwork items should cost from two- to five-times the normal price, depending on utility).
Notes on Buying and Selling: Buying and selling are personal, face-to-face encounters in Middle-earth (think of Strider in Bree paying through the nose to buy Bill the Pony). Narrators can use the following simple system. Price is affected by the seller’s Debate (Bargain) or Persuade (Fast Talk) skill test, opposed by the buyer’s Wisdom reaction test or Debate (Bargain) skill test. The price remains fixed on a marginal success, but it shifts 10% in the winner’s favor on a complete success, 20% on a superior success, 30% on an extraordinary success. A buyer may influence the exchange by making an Inspire test (or Intimidate, though this is surely a corrupt act) at a TN equal to the seller’s Wisdom (or Willpower) +10: on a complete success he gets a +1 bonus to the opposed test above, +2 on a superior success, +3 on an extraordinary success, although on a failure he suffers a -1 penalty, -2 on a complete failure, -3 on a disastrous failure. This system can also be used for trading goods based on appraised values.


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